

Of course, another part of what makes memorable escape rooms are the settings and atmosphere, and Escape Academy excels there as well. All of them felt like they were perfectly crafted, arranged and designed with the right level of challenge, helping to create memorable escape rooms. And of course, a lot of patterns to find and deduce, all of which are nicely set up and lead to a lot of “Eureka!” moments as you run around each room. There’s a great variety of various brainteasers here, ranging from Sudoku puzzles to map decoding based on the time elapsed, and even a bit of having to translate Russian at one point. Still, it’s a mystery how that problem even emerged to begin with, given that the actual designs of the rooms and puzzles within them is grade-A stuff. Throw in generous time limits and things can feel too easy at times. Even the final escape room with the maximum difficulty rating never felt that intimidating or had puzzles that felt complex enough compared to what was introduced earlier. No, the bigger problem, in this writer’s opinion, is that the game just never escalates in challenge much. Again, I question if I’m just somehow too good at this, getting stumped by only about three puzzles at best, but I doubt my skills. Within that short length, I had gotten an A-plus grade on every single escape room and had talked to every staff member in between classes for good measure. Yes, let’s not beat around the bush when it comes to Escape Academy’s weakness, that being its brief length. After starting out with cleverly-designed puzzles and a terrific setup with a lot of charm, I ventured out, fully ready to see what unique parts of Escape Academy would arrive next and what challenges my character would have to face…and four hours later, it was all over. After a fakeout with an intentionally-lousy escape room serving as the tutorial, our player discovers a deeper escape room beyond that, and after completing it, are whisked away to the academy with another entrance exam before you begin to explore the rest of the grounds, getting to know the staff, your rival and the various parts of the campus that all double as the rooms.

So in between tackling the escape rooms needed in order to get the ten seals needed to earn the coveted Seal of Escape, you begin to learn more about a few issues the academy is having, and the duty of solving them falls on your shoulders.

This has also made the academy the targets of anti-Escapist forces, however, which has led to at least a couple of secrets buried in these halls of learning.
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Now to just pray that it doesn’t suddenly flunk out…Įscape Academy casts players in the role of a new student at the titular academy, which is designed to help mold the Escapists of the future, be they spies, professional thieves or other professions that require speed and intelligence. And developers Coin Crew do indeed have plenty of experience with designing escape rooms, and now they bring all their knowledge to their first game with iam8bit, Escape Academy. Not that anyone’s complaining or anything, as there are escape rooms so expertly designed that they can rival classic adventure games, so that kind of experience is always welcome.
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Gembell Limited is regulated by IFMRRC (License number TSRF RU 0395 AA Vv0158).Īll brokerage activity on this website provided by Gembell Limited.Considering that escape rooms have been inspired by a subgenre of graphic adventure games, it only makes sense that the escape room experience would see more attempts to translate it into video game form, kind of like how something such as The Producers starts out as a movie that becomes a Broadway musical that gets adapted into a new movie.
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